Saturday Night Gaming Returns: Assassin’s Creed Odyssey, Legacy of the First Blade: Hunted (#01)

It’s been a good while since I’ve written anything about video games, hasn’t it? Here they are, then, my thoughts on the first episode of the 12-15 hour-long first paid DLC for Assassin’s Creed: Odyssey! Some Spoilers for Hunted from this point onwards.

Makedonia, one of the fourty or so regions in Assassin’s Creed: Odyssey, played a nominal part in the game’s main story campaign, a rather large zone for the thirty to fourty-five minutes spent in a single conquest battle and several dramatic cutscenes. Strange, I thought – but I needn’t have worried. Legacy of the First Blade uses one of Odyssey’s largest territories to excellent effect, infesting Makedonia with a whole lot of different quests, a fresh new cult to dispose of, and plenty of side-activities.

The character focus in this DLC is Darius, the eponymous First Blade, called so because he’s the very first person in history to use the assassins’ Hidden Blade. You know the one if you’ve so much as seen an Assassin’s Creed trailer from the last twelve years – springs up, very sharp, used to stab people. Darius is an old Persian, uh, assassin, responsible for the murder of king Xerxes; well past his prime, he and his son Natakes are struggling to survive and evade the Order of the Ancients, the Persians’ own version of the Cult of Cosmos, now safely dismantled by Kassandra – at least in my first playthrough. Darius’ skills are the equal of or even surpass those of Kassandra; while the two first cross blades when they meet and Kassandra certainly seems to be winning by the time Natakes puts an end to the fight, Darius is no joke; he also displays the Batman-like ability to disappear in the middle of conversation, leaving his ill-humoured lackey Kassandra with all the heavy-lifting.

Darius is a cypher – though he reveals bits and pieces of his history throughout this first episode, there’s always a hint of something left unspoken, an element of hidden knowledge. The revelations keep coming as the conflict between Darius, Kassie and Natakes on one side, and the Order of the Ancients on the other, intensifies. It works because it’s tried and tested, and also because the leader of this branch of the Ancients, the Hunter, has a legitimately daunting presence, which is more than I can say about every single member of the Cult of Kosmos. The mental games he plays with Kassandra lead to one of the more memorable scenes in the hundred hours I’ve spent playing this game – Kassandra, staring at a tree from which victims of her blade are hanging. They’re one and all no-name soldiers, Athenians and Spartans alike; it’s a moment of forced reflection, which questions her humanity. The obvious coarseness of this scene only serves to make the conversation options, “I am a monster/I’m not a monster” deliver an even stronger gut-punch.

In many ways, Hunted was a condensation of what worked well in the main storyline of Odyssey – family drama, the search-and-destroy so familiar from the time spent hunting the Cult of Kosmos, the requisite ship combat quest, a pair of boring treasure hunts, and a lot of animal life slaughter. Bears, wolves, eels, nothing on four legs is safe, whether due to Kassie’s desire to have a romantic dinner with Natakes or because the Hunter is an animal lover, it doesn’t matter.

I thought it was good – good enough, fresh enough to continue playing well past the point I’d usually leave an open-world game like this one. And I’ve played on since – next up, I’ll talk about Episode 02 – Shadow Heritage.

Thanks for reading! How about you, Reader? What have you been playing lately?

Anthem: Demo Weekend Impression

Hullo, everyone! In case you didn’t know, along with occasionally writing stuff for this blog, doing reviews for BookNest.eu and universiting (coining that word), I also make videos on video games! I thought I’d share with you, dear reader, my latest video below but with a twist! If you care little for my voice or my video editing skills, I’ll also upload the ‘script’ which is largely what the video consists of! Whether you read or watch, thanks! Any likes and comments are, as ever, appreciated!

Or: How I learned to stop caring about FPS drops, and love the Magneto cosplays!

Anthem is more enjoyable than I thought it would be, which makes its abhorrent technical issues, and there is a myriad of them, nothing short of appalling.

I had the…uuuh…pleasure? Of playing Anthem during its demo weekend, and while I had fun with several parts of the game, I am far from convinced it is worth the asking price. Anthem excels in making you feel powerful – with a few exceptions, but on those later. Never has a game felt so much like what an Iron Man game should be; especially with the first javelin we had access to during the demo. Miniature rockets, grenades, and an ultimate that’s powerful enough to wipe out dozens of mobs all at once cements this power fantasy in a way that is nothing short of captivating, and for that Bioware has my most sincere congratulations. Good work, guys.

That, coupled with the vast amount of customization of the javelins made me thoroughly enjoy my time as the Storm Javelin in particular, whose ability to glide through the air with his majestic cape and aristocratic poise made me immediately seize the opportunity of giving my favourite master of magnetism tribute. Some pretty sweet moments were to be had, especially whenever I dropped the Storm Javelin’s ultimate ability. It’s a visual spectacle, and again, it plays really well to the core power fantasy this sort of game revolves around. Well, that and loot.

Speaking of loot, some of the guns aren’t too impressive in their damage output or their sound assets. Bit too silent sometimes, bit too normal in others. This is a science-fantasy world, right? Why not give guns an extra kick?! Granted, maybe they do become better at level 30 than at level 10-15 but with how little we know about the end-game look of the game outside of PR, who the hell cares?

Now, for the technical issues – and they were truly abhorrent. Once, when I alt-tabbed, Anthem murdered my screen resolution, transporting me back into ye olde middle ages. FPS drops were a common occurrence, and me and my dear friend, MegaShortFuze, were disconnected just as we were doing the stronghold mission – an admittedly fun mission, although why anyone would replay it more than five, ten times, I do not know. There’s only so much fun you can get from decimating a big-ass bug that doesn’t seem equipped to do anything to harm any of the javelins in the air: and hint, that’s all of them! Those things literally float on jetpacks, in the air! I don’t think I got hit a single time!

I will say, that boss at least was fun. At least it made us feel powerful. Know what wasn’t? A big, bullet-spongy anti-air gun boss! I don’t remember how it’s called, and I don’t care about wasting anymore time on it, ever, to find out, but that thing took us way too long to kill, and me and my friend were deploying advanced warfare tactics, son! That whole experience was frustrating and unrewarding, unlike the stronghold.

As for the story…the less said, the better. The one quest we actually had access to showed some fun Bioware writing and at least one memorable character, even if for a gimmicky reason. What about comm-conversations between supporting characters while we’re in the warfra—I mean, javelin? I recall smiling at a single line, but I don’t remember the line itself. It’s just…not even filling, y’know? Same as that nice lady that talks to you occasionally in Warframe. Makes for a nice change of pace from all the bullets flying at your noggin, but it’s not like you actually care, is it?

IS IT?

The sad truth of the matter is, I doubt Anthem’s creation has been due to Bioware’s sudden and inexplicable desire to break away from the tried and true format of creating rich worlds where choice matters for the benefit of making a Destine-lite loot shooter. Even so, they’ve done an admirable job in creating a game as fun as Anthem seems to be, in terms of the core gameplay loop and javelin customization. What has me most worried about Anthem is just how much we don’t know about this game, days before its release – how much will the cosmetics cost in terms of real money, as opposed to time spent grinding? How extensive is the end-game content? To quote Anthem’s latest video on the topic, there will be “challenges, contracts, freeplay and strongholds.”  How does the content drop delivery map look like, two months down the road? How about six? Just how many tens of gigabytes will the day-1 patch be, and how many new bugs will we get for each one fixed? I could go on and on asking questions like these – and it’s unfortunate that I have to. There was a time when I gave Bioware every benefit of the doubt, but in a world where EA’s bottom line forces its developer studios towards ever more rushed, money-grubbing video games, that time is long since past.

Anthem is…a definite ‘wait for many months, if ever’ buy for me. Based on my enjoyment of the core, I honestly would like to play it at some point. Based on how tired I am of EA, I ought not to. Time will tell. And so will the impudence EA shows in their monetising of cosmetics.

But at the same time… I still think there’s a massive audience for this game. Five-six million copies, maybe? And then, undoubtedly, we’d get a headline in PCGamer the like of, “Anthem underperforms well below EA’s expectations.”

Hell, I take on bets about that last point!

Octopath Traveler, Diary Entry 03: Hedge Knights and Exultations (Olberic, Chapter 1)

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Cobbleston, home to beautiful women, sturdy young men, and quite possibly the realm’s mightiest retired knight. Cobbleston, Cyrus and Tressa soon enough find out, is home to Olberic, the warrior.


What a badass, this guy.
Olberic’s tale begins with a flashback, as is sometimes the case with badasses. This one takes us back years from present times, at a time when Olberic was not a glorified sellsword going under the name of Berg but a true knight, serving his king and kingdom.This flashback is seventeen different kinds of epic, starting with Olberic holding off an entire platoon of enemy soldiers without so much as breaking a sweat. He’s immediately likeable, owed to his no-nonsense personality. The low, dangerous voice he has doesn’t hurt any, either.And when someone knows you under that moniker, you’re either a helluva fighter, or a damn good lover; and I wouldn’t be surprised to find out Olberic is both!
But Olberic has something that neither Cyrus nor Tressa have – – a nemesis. This flashback, in fact, is little more than Octopath introducing us to the first real antagonist I have come across in my ten hours of play.Did anyone ask for a fresh serving of “Assassin of Kings”? Think I’ve got that order squared away for ya!
Erhardt is just the kind of villain you learn to hate with surprising ease. He used to be Olberic’s sparring partner and dearest friend, and that betrayal stings all too deep, despite just coming into Olberic’s story.
At any rate, Erhardt wins this round, and Olberic fails in his last duty to avenge his liege. All the years since,
Olberic has toiled away as a hired sword from town to town, teaching the youths to fight, and protect their homes from roving bands of brigands.  Far from glamorous indeed, but it’s better than thieving, isn’t it, Therion?! Cough, cough, I’m getting ahead of myself.
From all the village miscreants, Olberic took a liking to one in particular, a fatherless lad named Philip, gasp! Okay, okay, that’s not him, that’s another Filip, with an F. Lemme try again.Huh, those two look rather similar. I’ll file this under “to be researched further”. Philip is a nice enough lad, even if a bit impatient;a little bit too young to see combat, he nevertheless clamours after it. Others, too, are promising students, especially a pair of young men who remind the expert swordsman of himself and an old friend, almost painfully so.
All goes well for a time, Olberic using his Path Ability, “Challenge”, to teach a great many of the villagers a lesson. What this lesson is, no one is quite sure, but when a swordsman smacks you stupid with the dull of his blade, you better thank him, or else!
Then, shameless and in the light of day, brigands attack.Yeah, those lads, it turns out we’re asking for it. Olberic is not a man to shy away from combat, though, and his skill was more than enough to take. Them. Apart.A level slash of his blade, and they were done for. But little did Olberic know, in another part of town, a brigand had snuck away and taken young Philip. Queue the Liam Neeson-style Taken moment, when Olberic decides to murder his way through an entire band of brigands to get the lad back to his mother. It was then that we, COUGH, I mean, Cyrus and Tressa, came upon the man, as he made his preparations to crack open a circle of hell as yet unimagined by any brigand.Now would be a good time to spend a few lines to recollect the time spent on the road, and how Cyrus and Tressa have so far gotten along! It went something a little like this:Cyrus: Do you like books, dear girl?Tressa: I sure do! How about you?Cyrus: Love them!T. : . . .C. : . . .*Companionable reading ensues for hours, until Tressa comes across a person and buys everything they have, including the clothes on said person’s back, for pennies. *
Good Times.


Needless to say, both Cyrus and Tressa were all too happy to save young Philip. And besides, after the episode with the pirates, it only seemed the next logical step for Tressa to rob some brigands blind, next!
What did folks say about a road paved with good intentions? The pavement’s real high-quality? No, no, that’s not it. Well, I’ll figure it out!
The brigands were, needless to say, not too impressed by our merry band of rag-tag adventurer-scholars and traveling merchants.



But Olberic is far from all bluster, and his skill catches many of the petty criminals unawares.


Of course, the leader of these brigands is no random comic relief sidekick, the scholar noted while throwing Tressa the stink-eye.
The blade he wields, Olberic realises with cold horror, used to be the weapon of Erhardt! Blade or no blade, thoigh, Olberic will have Philip freed… And now, he will have answers, too!
What’re Cyrus and Tressa to do but provide covering fire?
Okay, covering fire might not quite xdescribe it. How about, Blazing Inferno! (Trademark Pending)

Aye, the brigand leader was taken care of, after a fashion. Defeated, he expected death for himself and his men. Olberic surprised him, and perhaps himself, when he offered another option.
Overcome by Olberic’s mercy, the brigand leader gives the warrior what he is most desperate about – – the chance to find information out about Erhardt. Uh-huh! By the end of that little tête-à-tête, this Gaston fellow figures out just who the hedge knight’s true identity is! Queue the gasps!
The brigands defeated, Philip safe and sound, our knight errant decides to move on with his new-found companions, to clean up the rust of his blade with some sweet, sweet monster blood, and-oh, yes- deliver the villainous Eirnhardt to justice. After, that is, he finds out why his friend betrayed their monarch.

It’s a full plate Olberic has, but with good friends along the way, he’s sure to have a hell of a journey!
Olberic’s introduction was easily the most blend of epic-tragic storytelling Octopath has delivered thus far, to my great joy. Good voice acting all around, excellent writing, and Olberic himself is an excellent party member to have in a pinch!
Together with Cyrus and Tressa, these three will take the wilds by storm, as they explore the next few cities over. Who will they come across next?
The answer might surpri–it’s the thief. It’s Therion, that smooth, white-haired anime protagonist.

Until then, thanks for reading!

The E3 Titles I cared about, 2018 Edition!

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Well, well, well! Another year, another set of E3 press conferences with all those entail – cringe-worthy moments, EA sports segments making you seriously reconsider a membership amongst the living on this wonderful blue orb of ours and, occasionally, games which look just promising enough they might be worth putting a mortgage on my house.

If I had a house, that is.

The following post will go into all those games that caught my eye and, in a few cases, my imagination. There’ll be links to whatever trailers were released, so if you see anything unfamiliar, click the link and familiarize thyself!

Control looks gorgeous, seems to be a psychological thriller with more than a smidge of X-Files to it, a wonderful gun that makes everything explode in glory, and one hell of a trippy setting which shifts and generally defies the laws of physics.

There’s also what looks like telekinesis, with the protagonist throwing around pieces of the environment, much to the joy of all us fans of pure destructive chaos.

Kingdom Hearts 3 is finally coming on January 29 and I can’t begin to describe how excited I am about that. The second game, which was the first I played, meant the world to me at a time when I was lost and alone and I didn’t know how not to be.

I still don’t, sometimes. But Kingdom Hearts taught me lessons which helped ground me and it made me laugh and cry and it showed me hope. (It also made me talk like Xehanort but you gotta take the negatives with the positives, right?)

I don’t know how it did all that it did. I don’t need to know. But I can’t wait to see what Kingdom Hearts 3 will teach me, in its turn, a lifetime later.

Prey got a DLC with some very good ideas and it’s out now! It’s called Moonsomething and it’s got rogue-lite content, five characters, some additional features to be added in among which is an Evolve-ish 4v1 PvP mode, apparently? At any rate, it sounds like good fun, I reckon. It’s 20 euro, which is a bit more than I can afford, wot with Vampyr, Tales of 15 euro, and the small fortune I spend on sci-fi and fantasy books monthly. And besides, while the idea of that DLC excites me, I’m still happy with the 40 hours I spent with Prey earlier this year. Maybe next year.

Why do I care about Assassin’s Creed Odyssey? It’s probably the setting, might be that they’re finally going in a more RPG- style direction. I didn’t care about the one set in Ancient Egypt. Or about the dozen before it, perhaps with the exception of Unity which I still never bought. But this one looks nice enough. One thing, though–if you Ubisoft guys are going to be doing right by Ancient Greece, you might want to add some blood in your big-ass Spartan-on-Athenian battles, eh? Blood is good. Important. Comes out of people when you stab them. Not the same without it!

Kojima showed yet another Death Stranding trailer, which cleared up nothing while confusing everything. Seems like there’s plenty of walking around in gorgeous environments but the rest of the game still seems a murky, inexplicable void to me and most of the Internet. Not to say it’s not the sort of thing that piques my curiosity, gods, no! I’m just confused, and affected by my friend’s continued proclamations that Kojima is making a movie and dressing it up as a game…which, with that cast isn’t as unlikely as us lovers of games would like it to be, innit?

Ghosts of Tsushima! It’s another PS4 exclusive which looks gorgeous and if the gameplay actually looks the way the demo played, I might need some help picking teeth off the floor, since that’s how hard my jaw will hit it! Give me Mongol-killing samurai, and give them to me soon! Beautiful colours, stealth gameplay that looks like a lot of fun, where do I sign up?

The Last of Us II, twice as violent and bloody as its predecessor, with a lot of head-chopping and girl-on-girl romance. The animation of this one is a head-turner, too and ever since finally playing the PS4 remaster of the original last year, I’ve been hungry to get back and see how Joel and Ellie continue to deal with the good ol fun-pocalypse. The fun- is a stand-in for funghi!

Babylon’s Fall is a game developed by Platinum in collaboration with Square Enix. I know next to nothing about it but it’s Platinum and Square Enix, and so I am unreasonably cheery in my expectations! You must realize, this is unlike me–I hate to get hyped up for something without having a semblance of an idea as to its gameplay.

But you know what looks bloody brilliant, gameplay and all? Devil May Cry 5! Dope. So frikkin’ dope. Can’t wait for more excellent spectacle fightin’, this time with Nero! ( That was Nero, right?)

Dying Light 2’s narrative design is worked on by Chris Avellone! I never got to play the first game but now I have to, don’t I? Avellone hasn’t once disappointed me with any of his games and while it was pretty sad to read about what went down between him and his former employers/co-owners at Obsidian, his talent in crafting deeply engaging, morally gray and complex stories is well on record. Tyranny, my beloved KotoR 2, New Vegas and many, many more are but a part of his impressive catalogue.

Tunic looks cute and cuddly and I don’t mind seeing more of it! The piece of soundtrack used with the trailer also sounds quite good, doesn’t it?It’s foxes wielding one-handed weapons and shields, man, that’s where the money is. Ask anyone, they’ll tell ya.

Is that it? The stuff I’m excited about this E3?

Nope, two more!

Beyond Good and Evil 2!  Need I say more?

And the last one is coming rather soon…Marvel’s Spider-Man! The Sinister Six was announced, the combat looks like fun, it’s been years since I’ve gone swinging through the streets and skyline of New York and I am beyond excited to do it again! September really can’t get here soon enough now, can it?

There’s plenty of other games which look interesting enough but I either have some healthy scepticism around their developers/publishers or I just don’t know enough about their games.

 

Saturday Night Gaming: Talking about Narrative in a Life is Strange, Before the Storm Review

Oh, look! I’m going to talk about talking about games! Bit redundant, if you ask me, but I ain’t the one who decides what goes up on the blog, am I?

What do you mean I am? I-I am?

Welp. There goes that excuse.

Anyway, I’m hard at work at a video review for Before the Storm, the prequel to the excellent Life is Strange(2015), and I’ve been wondering whether the way I decided to go about making the video is right and proper.

How did I go about writing the video?

I spilled the beans about what happens during the game. Step by step, I do my best to present the thread of the story, along with my take on it, what impression major choices left me with, and the like.

I could’ve gone another direction — like most review sites, I could’ve chosen to keep mum about the details of the story, could’ve talked about how the general lack of fantastic elements and the time travel mechanic grounds the story in reality and whether that’s a good thing, or a bad one; I could’ve probably spent a good five-ten minutes on that, while keeping generally vague on any significant plot points.

The thing is, I want to talk about the story. With what the narrative does right, with that one topic it handles wrong. I want to give my viewers — all fourteen of them — concrete, honest thoughts.

That’ll probably eat in whatever tiny number of people would consider watching a 30+ minute video by a no one on YouTube, and that’s alright. I don’t make these videos to please anyone but myself.

If anyone ends up watching along the way — brilliant!

If not…That’s alright, too!

Thank you for reading. Before the Storm is brilliant, by the way, even if the post ended up being less about the game and more about my review-to-be about the game! Hope you’ll check it out when I post it on Monday! 

 

Saturday Night Gaming: A Review of Wolfenstein: The New Order!

I made a little here review of 2014’s Wolfenstein: The New Order. You can click here to go straight to YouTube, or check it out below.

I had a lot of fun writing the script, editing the footage and audio; I even used Adobe After Effects for the first time, to make the fun tiny intro at the very beginning. Some of the humor’s a bit off, but I’ll keep working on my timing and on the whole process!

 

Saturday Night Gaming: Dishonored 2

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Before you decide how to play Dishonored 2, you have a choice to make: The carrot, or the stick?

Will you choose to play as a deadly assassin, unnoticed and quick with his blade, or a merciful ghost that always moves in the shadows, unseen by any? Perhaps you’d like, rather, to strut into a room, take your blade out and cut guard after guard down with excellent swordwork and dark magic. It’s a choice you make every time you begin another level; hell, every time you enter into a new room.

Sure, it’s best to decide what your playstyle is going to be early on, and build your character’s skill set to best complement your style. I say ‘your character,’ since, as you probably know, you are free to choose between Dishonored 1 protagonist Corvo Atano, and his daughter, Empress Emily Kaldwin.

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Both characters bring unique powers to the mixture, allowing for a lot of replayability in terms of tools used to achieve the objective of taking back the throne. Yeah, you lose your throne to Delilah, Empress Jessamine’s sister, at the very beginning of the game. What a shocker.

That was a bit of a lore tangent–I have to be careful about those, since I always lean towards talking about lore, when I am trying to pay attention to mechanics, and how they allow you to craft your own story.

The Emily you play as a cold, almost bloodthirsty killer is a world away from the one that is ghosting through the levels without ending anyone’s life. Still more different is my Emily, who, try as she might not to kill, occasionally ends up pressed against the wall and will find herself forced to put someone down in the heat of the moment. The dialogue, the flavor texts and the cinematics don’t account for the difference between the ‘ghost’ style of playing, and my own–they’re both dubbed ‘low chaos’ — but they are different, none the less.

That’s what Arkane Studios, the game developer, has managed to do so well–it has recreated the freedom of choice that it brought on the table with Dishonored, and has gone one step further. The choice in characters certainly helps add another dimension to the fun, murder-y business that this little sandbox offers.

The powers at Emily’s fingertips are a great addition — she can summon a rift to the Void that hypnotizes a number of enemies, and can either continue on her way, cut a few throats, or let her opponents have a little nap. She can also link enemies, forcing the faith of one upon them all; as well as pull objects and bodies–living or dead; depending on how much Runes you decide to invest into your ability tree, you can get some pretty awesome upgrades to the base abilities.

Exploration will take you hours, which you will not regret spending…most of the time. Some bonecharms are rather…underwhelming. With the bonecharm crafting mechanics in place, though, that’s not all that worrisome; all you need do is ‘disenchant’ them for their special properties and build anew. The more you invest into that skill, the better the charms; and you can actually help along your play style by making relics which enhance your speed, endurance and so on.

The technical issues I’ve faced are still annoying, despite the game coming out a year ago. Performance has been much improved, certainly but there’s a lot to be desired in that particular aspect. I wish more could be done, but it is what it is, and with that much time having passed since release, I doubt that we’ll see another fix.

I have every intention of putting a video of a bunch more of my thoughts in a couple of weeks. And after…perhaps I’ll tackle Death of the Outsider, the expansion that just came out, on September 15th.

 

 

 

 

Saturday Night Gaming: Total War: Warhammer– Twenty hours of Dwarfing around

“Here’s to dwarves that go swimming with little hairy women!!!”
-Gimli

This quote has informed my entire way of thinking when it comes to dwarves. Its merits are obvious, and its conclusions–grand.

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The dwarves in Creative Assembly’s Warhammer game don’t go heavy enough on the “swimming with lady-dwarfs” bit, but they do quite nicely in other aspects. In my 209 turns’ worth of in-game time, I:

  • murdered a ludicrous amount of orks with hammers, axes, pickaxes, grenades, crossbows, siege weapons, and gyrocopters. As a result of that, I basically committed genocide against anything Greenskin, be it ork, goblin, or any other squeaky, violent what-have-you; and you know what? I’m not even sorry.
  • I turned my attention to the Vampire Lords. They’d been giving my fellow dwarven allies a fair bit of trouble; as High King of all the Dawwi, I do not take light of such violence. What was supposed to follow is a little trick I like to refer to as ‘GIVE ‘EM THE AXE!’ maxresdefault1
  • Which is what I would’ve done, had not the forces of Chaos come spewing forth from the hellish North; after that, it was one battle after another; bloody, scary battles, those. Dwarves have a problem with cavalry and monsters, being the sturdy tiny people that they are; Chaos is all cavalry and monsters and very nasty anti-infantry.
  • Many a short lad perished in those darkest of days; but all the free races united against the common threat. The Empire, led by Karl Franz, was in dire need of aid; Nuln, Franz’s new capital lay besieged by the powers of Norsca and Chaos, alike. His armies, having suffered a defeat at Altdorf during the sacking of  Altdorf–the former capital–were but a shadow of the Empire’s might.
  • We little people had much to say about that. GIVE EM THE AXE, we cried in unison; and so we gave ’em the axe. They got the axe. They got it good.
  • After that, it was back to business; we got those stinkin’ vampires turned to dust and all, and we liked ’em better that way. Used the dust for nutrition of Castle Drakenhoff and Castle Templehoff. Tip for everyone? Undead really don’t do well against gyrocopter bombardments. Not even a tiny bit, turns out.
  • With humanity profoundly weakened, we wee lads settled into ruins of human cities, turning those into–you guessed it–dwarven settlements. And so it was, that dwarves inherited the Old World.
  • Archon the Everchosen died off-screen, killed by one of the two dwarven factions the High King did not confederate with. Bit anti-climatic; but that’s what dwarven life is like.

What you want to do, if ever you find yourself shoulder to shoulder with dwarves is–use your sturdiest, most well armoured dwarves to contain the enemy’s front lines; then, flank them with your fighters. Things’ll end up wonderfully. I made the mistake of using too many crossbow/riffler units for most of the game, and suffered a bit too many casualties, especially in the late game.  Once that happened, however, I got some fresh new reinforcements and all was wonderful!

I also ended the game with 250000 gold, and way too much turn-based income. I played on Hard but it was too easy. Dwarves are, as you’d expect, a defensive faction that excels in lengthy combat and in slowing down enemies. You should try them, if you’re into grand strategy…or swimming with hairy little women.

P.S. I wanted to make screenshots, but kept forgetting to. I’m absolutely dreadful, I know. Words alone don’t do the game justice; its battles are a sight for sore eyes…especially once you turn the UI off and just enjoy the sight of dwarves hammering orks to death.

All that bloody gore, too!