The E3 Titles I cared about, 2018 Edition!

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Well, well, well! Another year, another set of E3 press conferences with all those entail – cringe-worthy moments, EA sports segments making you seriously reconsider a membership amongst the living on this wonderful blue orb of ours and, occasionally, games which look just promising enough they might be worth putting a mortgage on my house.

If I had a house, that is.

The following post will go into all those games that caught my eye and, in a few cases, my imagination. There’ll be links to whatever trailers were released, so if you see anything unfamiliar, click the link and familiarize thyself!

Control looks gorgeous, seems to be a psychological thriller with more than a smidge of X-Files to it, a wonderful gun that makes everything explode in glory, and one hell of a trippy setting which shifts and generally defies the laws of physics.

There’s also what looks like telekinesis, with the protagonist throwing around pieces of the environment, much to the joy of all us fans of pure destructive chaos.

Kingdom Hearts 3 is finally coming on January 29 and I can’t begin to describe how excited I am about that. The second game, which was the first I played, meant the world to me at a time when I was lost and alone and I didn’t know how not to be.

I still don’t, sometimes. But Kingdom Hearts taught me lessons which helped ground me and it made me laugh and cry and it showed me hope. (It also made me talk like Xehanort but you gotta take the negatives with the positives, right?)

I don’t know how it did all that it did. I don’t need to know. But I can’t wait to see what Kingdom Hearts 3 will teach me, in its turn, a lifetime later.

Prey got a DLC with some very good ideas and it’s out now! It’s called Moonsomething and it’s got rogue-lite content, five characters, some additional features to be added in among which is an Evolve-ish 4v1 PvP mode, apparently? At any rate, it sounds like good fun, I reckon. It’s 20 euro, which is a bit more than I can afford, wot with Vampyr, Tales of 15 euro, and the small fortune I spend on sci-fi and fantasy books monthly. And besides, while the idea of that DLC excites me, I’m still happy with the 40 hours I spent with Prey earlier this year. Maybe next year.

Why do I care about Assassin’s Creed Odyssey? It’s probably the setting, might be that they’re finally going in a more RPG- style direction. I didn’t care about the one set in Ancient Egypt. Or about the dozen before it, perhaps with the exception of Unity which I still never bought. But this one looks nice enough. One thing, though–if you Ubisoft guys are going to be doing right by Ancient Greece, you might want to add some blood in your big-ass Spartan-on-Athenian battles, eh? Blood is good. Important. Comes out of people when you stab them. Not the same without it!

Kojima showed yet another Death Stranding trailer, which cleared up nothing while confusing everything. Seems like there’s plenty of walking around in gorgeous environments but the rest of the game still seems a murky, inexplicable void to me and most of the Internet. Not to say it’s not the sort of thing that piques my curiosity, gods, no! I’m just confused, and affected by my friend’s continued proclamations that Kojima is making a movie and dressing it up as a game…which, with that cast isn’t as unlikely as us lovers of games would like it to be, innit?

Ghosts of Tsushima! It’s another PS4 exclusive which looks gorgeous and if the gameplay actually looks the way the demo played, I might need some help picking teeth off the floor, since that’s how hard my jaw will hit it! Give me Mongol-killing samurai, and give them to me soon! Beautiful colours, stealth gameplay that looks like a lot of fun, where do I sign up?

The Last of Us II, twice as violent and bloody as its predecessor, with a lot of head-chopping and girl-on-girl romance. The animation of this one is a head-turner, too and ever since finally playing the PS4 remaster of the original last year, I’ve been hungry to get back and see how Joel and Ellie continue to deal with the good ol fun-pocalypse. The fun- is a stand-in for funghi!

Babylon’s Fall is a game developed by Platinum in collaboration with Square Enix. I know next to nothing about it but it’s Platinum and Square Enix, and so I am unreasonably cheery in my expectations! You must realize, this is unlike me–I hate to get hyped up for something without having a semblance of an idea as to its gameplay.

But you know what looks bloody brilliant, gameplay and all? Devil May Cry 5! Dope. So frikkin’ dope. Can’t wait for more excellent spectacle fightin’, this time with Nero! ( That was Nero, right?)

Dying Light 2’s narrative design is worked on by Chris Avellone! I never got to play the first game but now I have to, don’t I? Avellone hasn’t once disappointed me with any of his games and while it was pretty sad to read about what went down between him and his former employers/co-owners at Obsidian, his talent in crafting deeply engaging, morally gray and complex stories is well on record. Tyranny, my beloved KotoR 2, New Vegas and many, many more are but a part of his impressive catalogue.

Tunic looks cute and cuddly and I don’t mind seeing more of it! The piece of soundtrack used with the trailer also sounds quite good, doesn’t it?It’s foxes wielding one-handed weapons and shields, man, that’s where the money is. Ask anyone, they’ll tell ya.

Is that it? The stuff I’m excited about this E3?

Nope, two more!

Beyond Good and Evil 2!  Need I say more?

And the last one is coming rather soon…Marvel’s Spider-Man! The Sinister Six was announced, the combat looks like fun, it’s been years since I’ve gone swinging through the streets and skyline of New York and I am beyond excited to do it again! September really can’t get here soon enough now, can it?

There’s plenty of other games which look interesting enough but I either have some healthy scepticism around their developers/publishers or I just don’t know enough about their games.

 

Saturday Night Gaming: Talking about Narrative in a Life is Strange, Before the Storm Review

Oh, look! I’m going to talk about talking about games! Bit redundant, if you ask me, but I ain’t the one who decides what goes up on the blog, am I?

What do you mean I am? I-I am?

Welp. There goes that excuse.

Anyway, I’m hard at work at a video review for Before the Storm, the prequel to the excellent Life is Strange(2015), and I’ve been wondering whether the way I decided to go about making the video is right and proper.

How did I go about writing the video?

I spilled the beans about what happens during the game. Step by step, I do my best to present the thread of the story, along with my take on it, what impression major choices left me with, and the like.

I could’ve gone another direction — like most review sites, I could’ve chosen to keep mum about the details of the story, could’ve talked about how the general lack of fantastic elements and the time travel mechanic grounds the story in reality and whether that’s a good thing, or a bad one; I could’ve probably spent a good five-ten minutes on that, while keeping generally vague on any significant plot points.

The thing is, I want to talk about the story. With what the narrative does right, with that one topic it handles wrong. I want to give my viewers — all fourteen of them — concrete, honest thoughts.

That’ll probably eat in whatever tiny number of people would consider watching a 30+ minute video by a no one on YouTube, and that’s alright. I don’t make these videos to please anyone but myself.

If anyone ends up watching along the way — brilliant!

If not…That’s alright, too!

Thank you for reading. Before the Storm is brilliant, by the way, even if the post ended up being less about the game and more about my review-to-be about the game! Hope you’ll check it out when I post it on Monday! 

 

Saturday Night Gaming: A Review of Wolfenstein: The New Order!

I made a little here review of 2014’s Wolfenstein: The New Order. You can click here to go straight to YouTube, or check it out below.

I had a lot of fun writing the script, editing the footage and audio; I even used Adobe After Effects for the first time, to make the fun tiny intro at the very beginning. Some of the humor’s a bit off, but I’ll keep working on my timing and on the whole process!

 

Saturday Night Gaming: Dishonored 2

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Before you decide how to play Dishonored 2, you have a choice to make: The carrot, or the stick?

Will you choose to play as a deadly assassin, unnoticed and quick with his blade, or a merciful ghost that always moves in the shadows, unseen by any? Perhaps you’d like, rather, to strut into a room, take your blade out and cut guard after guard down with excellent swordwork and dark magic. It’s a choice you make every time you begin another level; hell, every time you enter into a new room.

Sure, it’s best to decide what your playstyle is going to be early on, and build your character’s skill set to best complement your style. I say ‘your character,’ since, as you probably know, you are free to choose between Dishonored 1 protagonist Corvo Atano, and his daughter, Empress Emily Kaldwin.

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Both characters bring unique powers to the mixture, allowing for a lot of replayability in terms of tools used to achieve the objective of taking back the throne. Yeah, you lose your throne to Delilah, Empress Jessamine’s sister, at the very beginning of the game. What a shocker.

That was a bit of a lore tangent–I have to be careful about those, since I always lean towards talking about lore, when I am trying to pay attention to mechanics, and how they allow you to craft your own story.

The Emily you play as a cold, almost bloodthirsty killer is a world away from the one that is ghosting through the levels without ending anyone’s life. Still more different is my Emily, who, try as she might not to kill, occasionally ends up pressed against the wall and will find herself forced to put someone down in the heat of the moment. The dialogue, the flavor texts and the cinematics don’t account for the difference between the ‘ghost’ style of playing, and my own–they’re both dubbed ‘low chaos’ — but they are different, none the less.

That’s what Arkane Studios, the game developer, has managed to do so well–it has recreated the freedom of choice that it brought on the table with Dishonored, and has gone one step further. The choice in characters certainly helps add another dimension to the fun, murder-y business that this little sandbox offers.

The powers at Emily’s fingertips are a great addition — she can summon a rift to the Void that hypnotizes a number of enemies, and can either continue on her way, cut a few throats, or let her opponents have a little nap. She can also link enemies, forcing the faith of one upon them all; as well as pull objects and bodies–living or dead; depending on how much Runes you decide to invest into your ability tree, you can get some pretty awesome upgrades to the base abilities.

Exploration will take you hours, which you will not regret spending…most of the time. Some bonecharms are rather…underwhelming. With the bonecharm crafting mechanics in place, though, that’s not all that worrisome; all you need do is ‘disenchant’ them for their special properties and build anew. The more you invest into that skill, the better the charms; and you can actually help along your play style by making relics which enhance your speed, endurance and so on.

The technical issues I’ve faced are still annoying, despite the game coming out a year ago. Performance has been much improved, certainly but there’s a lot to be desired in that particular aspect. I wish more could be done, but it is what it is, and with that much time having passed since release, I doubt that we’ll see another fix.

I have every intention of putting a video of a bunch more of my thoughts in a couple of weeks. And after…perhaps I’ll tackle Death of the Outsider, the expansion that just came out, on September 15th.

 

 

 

 

Saturday Night Gaming: Total War: Warhammer– Twenty hours of Dwarfing around

“Here’s to dwarves that go swimming with little hairy women!!!”
-Gimli

This quote has informed my entire way of thinking when it comes to dwarves. Its merits are obvious, and its conclusions–grand.

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The dwarves in Creative Assembly’s Warhammer game don’t go heavy enough on the “swimming with lady-dwarfs” bit, but they do quite nicely in other aspects. In my 209 turns’ worth of in-game time, I:

  • murdered a ludicrous amount of orks with hammers, axes, pickaxes, grenades, crossbows, siege weapons, and gyrocopters. As a result of that, I basically committed genocide against anything Greenskin, be it ork, goblin, or any other squeaky, violent what-have-you; and you know what? I’m not even sorry.
  • I turned my attention to the Vampire Lords. They’d been giving my fellow dwarven allies a fair bit of trouble; as High King of all the Dawwi, I do not take light of such violence. What was supposed to follow is a little trick I like to refer to as ‘GIVE ‘EM THE AXE!’ maxresdefault1
  • Which is what I would’ve done, had not the forces of Chaos come spewing forth from the hellish North; after that, it was one battle after another; bloody, scary battles, those. Dwarves have a problem with cavalry and monsters, being the sturdy tiny people that they are; Chaos is all cavalry and monsters and very nasty anti-infantry.
  • Many a short lad perished in those darkest of days; but all the free races united against the common threat. The Empire, led by Karl Franz, was in dire need of aid; Nuln, Franz’s new capital lay besieged by the powers of Norsca and Chaos, alike. His armies, having suffered a defeat at Altdorf during the sacking of  Altdorf–the former capital–were but a shadow of the Empire’s might.
  • We little people had much to say about that. GIVE EM THE AXE, we cried in unison; and so we gave ’em the axe. They got the axe. They got it good.
  • After that, it was back to business; we got those stinkin’ vampires turned to dust and all, and we liked ’em better that way. Used the dust for nutrition of Castle Drakenhoff and Castle Templehoff. Tip for everyone? Undead really don’t do well against gyrocopter bombardments. Not even a tiny bit, turns out.
  • With humanity profoundly weakened, we wee lads settled into ruins of human cities, turning those into–you guessed it–dwarven settlements. And so it was, that dwarves inherited the Old World.
  • Archon the Everchosen died off-screen, killed by one of the two dwarven factions the High King did not confederate with. Bit anti-climatic; but that’s what dwarven life is like.

What you want to do, if ever you find yourself shoulder to shoulder with dwarves is–use your sturdiest, most well armoured dwarves to contain the enemy’s front lines; then, flank them with your fighters. Things’ll end up wonderfully. I made the mistake of using too many crossbow/riffler units for most of the game, and suffered a bit too many casualties, especially in the late game.  Once that happened, however, I got some fresh new reinforcements and all was wonderful!

I also ended the game with 250000 gold, and way too much turn-based income. I played on Hard but it was too easy. Dwarves are, as you’d expect, a defensive faction that excels in lengthy combat and in slowing down enemies. You should try them, if you’re into grand strategy…or swimming with hairy little women.

P.S. I wanted to make screenshots, but kept forgetting to. I’m absolutely dreadful, I know. Words alone don’t do the game justice; its battles are a sight for sore eyes…especially once you turn the UI off and just enjoy the sight of dwarves hammering orks to death.

All that bloody gore, too!