Book Reviews: Will Save the Galaxy for Food by Yahtzee Croshaw


If you’ve never seen Zero Punctuation but love video games, you will want to look at these reviews. They’re witty, crude and entertaining beyond any reason. They’re also, arguably, the chief culprit behind Ben ‘Yahtzee’ Croshaw’s popularity. That he makes them doesn’t harm him one bit, either.

It’s well-earned popularity. Here is a guy who delivers five to seven minutes of pure comedic gold on a weekly basis, whose audience consists of over a million subscribers.

His sharp, acerbic wit is a given in the video format — but a novel is another beast, entirely! Allow me then to offer this, a comprehensive review of Yahtzee’s third book, and the first one I got to read–or listen to, courtesy of an Audible member discount. Audible, you finally got me, you slimy sunuvagun.


The era of space pilots is over. Good riddance! Quantum Tunnelling is faster, easier, safer, cheaper. The Golden Age of Space Flight, with the antiquated heroics, the exploration and adventure that came with it are gone, and no one misses them.

No one, save for the space pilots, that is. No longer contributors to society, the space pilots are relics stuck in the past. Some of them cross the black, becoming pirates in unguarded territories. Those who have too much self-respect, those who remember the way things used to be, choose instead to become…glorified tour guides, using the old battlefield stories to earn a buck or two. If you consider this a demotion, you have no idea!

The protagonist is one such star pilot. He gives tours, has the occasional dealing with pirates, a moderate amount of trouble with the law, foams from the mouth at the mention of plagiarist pilot and author, the hated Jacques McKeown, and is friends with the proprietor of the local bar. Life isn’t easy, but it’s not complicated, either.

That is until an impeccable businesswoman approaches the protagonist and offers him an insane amount of money to impersonate someone else at an evening party. Faced with enough legal fees, he accepts despite the pricking of doubt at the back of his mind.

Imagine his surprise when he discovers the man he’s been hired to impersonate is McKeown himself, the most hated/beloved pilot in the Universe (depending on whether you’re a space pilot or not, yourself). Worse yet is his employer — planet Earth’s foremost crime boss and grinning orange sociopath, Hendrickson!

What follows is our protagonist getting involved with pirates, cute carnivorous aliens, kidnappings and a hate-hate relationship with Miss Warden, the aforementioned smartly dressed woman. Add in a couple of kids, far too many cases of mistaken identity, and a series of events best described as “Out of the frying pan, into the fire, into the lava, and off for a walk on the surface of the sun,” and you get the plot of Will Save the Galaxy for Food.”


The protagonist lies somewhere between a slimy opportunist and a hero who’s lost his way in spectacular fashion. What is beyond a doubt is that he is an excellent pilot and a man prone to survive no matter the environment he’s thrown into.

Penelope Warden. A Terran, originally the caretaker and personal assistant to Henderson’s son, Daniel, Miss Warden is an ambitious young woman with a heart of ice and a face even colder.

Mr Henderson, an orange man with a grin on his face. Most powerful criminal ever, prone to hold a grudge if you do something as bad as looking at him when he’s not in the mood to be looked at. Probably stabs people in the eye with a screwdriver. Dotes on his boy, Daniel, who is a big weakness of his.

Daniel is a daft wee lad, embarrassed by his dear ol’ dad. Jacques McKeown’s biggest fan, possibly; certainly the most oblivious.

Jemima is Daniel’s crush and much more intelligent friend. She can be a bit of a teenage brat on occasion, but understandably so, being a teenage brat. Plus, there’s more to her than meets the eye!

I really had fun watching the kids struggle in particular, figuring out what the hell is happening.

On the whole, each character is well-written and works within the story, none of them feels redundant. They are entertaining on their own and create funny situations when interacting with one another, and what more could you wish for?


Witty, action-packed and clean. Brilliant use of similes, clever and hilarious style of writing. An undercurrent of sardonic wit runs through every page of the book, and it’s the main culprit for the hilarity and memorable characters and events.

What I enjoyed immensely has to do with my expectations and how this novel plays with them. When I picked this up, I was looking forward to a tongue-in-cheek satire of your common space adventure, and while I certainly got that, I’m also happy to say, “Will Save the Galaxy for Food” works as a genuinely entertaining adventure, too!


The ten and a half hours I spent listening to Yahtzee narrate the novel of his own making were a pleasure. His deadpan delivery had me burst into laughter no less than a dozen times throughout the book, which explains the perturbed cow-eyed looks several passengers on the bus gave me. And here I thought it was the bum bag.


You should pick this book up if you enjoy:

  • Sardonic wit, irony and dark humour.
  • Space adventures!
  • Yahtzee! The man, not the dice game, you moron. Come to think of it, the dice game, too, if only because reading this would entertain you a lot more than your everyday game of Yahtzee.
  • Fantastic narration (Audiobook-wise).
  • Believable speculative fiction. Yes, you heard me. Beneath all the laughter is a strong core that stands up to scrutiny and will leave you wanting for more.
  • An easy, relaxing read…
  • …nevertheless filled with great plot twists!


I can describe the novel–and have, above–in many ways, but at its heart, this space adventure is a comedy of errors. It will entertain you, make you laugh and you will feel for its characters over their numerous trials and tribulations. And at the end, you will be more than happy to have taken the tour.

P.S. I recommend you get the audiobook. It’s nothing short of fantastic if you didn’t get that from the eleven-hundred words above.

I just finished listening to Jam, as well. It’ll either get a review, or a recommendation. I have to hand it over to Jam, though…it has a hell of an opening line.  “I woke up one morning to discover that the entire city had been covered in a three-foot layer of man-eating jam.” Yup, we’ll have to talk about this one.



Book Recommendations: Moving Pictures (Discworld #11)

After Sir Terry Pratchett passed away, I thought to honour him by exploring his Discworld in a chronological order.

Moving Pictures was where my ten-book long Discworld reading spree came to an abrupt end, sometime in 2015–or was it 2016?–I really wish I’d recalled. Something about the beginning of this book didn’t click with me back then. It was a bit too slow, perhaps. Bit more set-up than sometimes, a weaker hook.

Whatever the reason, I am happy to say, I got over it and I’m back in the Discworld!

Moving Pictures is the first in the Discworld’s loosely-connected ‘Industrial Revolution’ books. Its topic could not be clearer!

The entire novel is, in a way, a riff on Hollywood. Holy Wood is a place, but it’s also an entity, personalized and ever-present. It dreams, it moves, it does things. Strange things, nearly Lovecraftian in their nature, but always very, very funny.

The characters are both newcomers and familiar faces: Cut-Me-Own-Throat Dibbler, who you can’t help but love whether you’ve encountered him in Guards! Guards! or not, plays the role of the big Holy Wood hot-shot producer/agent. His sleazy, perfectly selfish self is such a perfect fit for the role, too!

Our heroes are Victor, an apprentice wizard whose laziness is a thing of great beauty. Victor is the kind of clever wee lad that realizes all the dangers that come with being a wizard, and so he much prefers to stay apprentice. There’s also a favourite uncle’s inheritance in the mix, with a very specific clause to it; he’s the kind of clever protagonist I can get behind.

Ginger is a young girl from a village of milkmaids and cousins getting married. As you might expect, she’s not too excited about going back. Not that I’m judging all y’all cousin-marrying cousins in far-off milkmaid villages! You do you!

At any rate, Ginger quickly becomes the leading lady in all the Holy Wood ‘clicks’ and that’s where our two lovely young protagonists meet. What happens next includes trolls, old wizards pretending to be fake wizards in strange and ingenious ways, and horrible Things from Outside all reasonable existence.

Moving Pictures riffs on all things Hollywood, like action flicks, Disney movies (a bunch of sarcastic arsehole animals; a mouse, a cat, a grumpy old dog, and many more!), a constant, all-consuming lust for greater and more grandiose spectacles. It’s beyond funny, and I can’t recommend it enough.

At its core is an appreciation for the magic of film; a very different kind of magic from the traditional wizardly sort. Moving Pictures may not be among my favourite Discworld novels, but it is a treat that plays with a real-world concept in imaginative, funny ways.

If you like Pratchett, or cinema, or just enjoy sharp wit, you’ll want to pick this one up! I’ve gone out of my way to avoid spoilers and the plot, but don’t you worry — there’s plenty of it! That, and banged grains. Those go along quite well with those clicks the young people’re all about, nowadays.

Oh, and did I mention the Archchancellor-Bursar comedy duo? There’s a lot of laughter to be had every time the lens moves to Unseen University, what with these two going at each other’s throats like a married old couple.


Thank you for reading! I’m looking forward to writing about more of the Discworld novels as I read them chronologically, mostly. I’m skipping #11, which I’ve read, and heading straight to #12, Witches Abroad! Already 10% in, I’m thoroughly hooked!  

The Unintentionally Helpful Villain #17: Face-off! (Part 1 Finale!)

At last, I overcame my treacherous body-snatcher of an ex-wife!

I write this in mine own hand after mine magical quill refused to watch.

What madness had she concocted upon the land, upon my people, my great empire? Such questions did I ask myself as I sharpened poisonous, were-hare claws. Mine Legion of Librarians, once strong in number, now reduced to a mere few dozens all looked upon me, their faces taut with great joy.

Sven, my Prime Librarian went positively ashen in the face. Perhaps, seeing the young and loyal, and newly appointed, Head Librarian on mine majestic feminine heels made things clear to him, the disloyal cur!

But the thought of Sven, of anyone, vanished in an instant as I saw it. Mine glorious, majestic, magnificent body!

‘Wife!’ I screamed in her voice, quite prepared to defeat her with vocal might, alone.

She looked at me with what I perceived as fear, but now, upon great contemplation and use of mine great faculties, was relief. She ran towards me with this expression, the clatter of my beloved armor now a sound to fear. I half-crouched, ready to strike back at her.

Her/mine lips fell on mine/hers. (This whole business of body snatching confounds even mine great mind.)

Then, I was looking down on her, and I was back in the body that belonged to me, and once again I felt true power resting on mine fine, strangely lengthy fingers!

I studied her face, contemplating how best to dispose of her when she spoke.

‘Thank the gods you showed up! I didn’t think I would handle another day of this!’


‘Look…’ she sighed. ‘I’m sorry I stole your body and tried to usurp your empire. I realize now, ruling is no easy feat. All these decrees, edicts, pronouncements, they are a bore!’

She circled me, shifting like a panther as she walked towards Sven. ‘Besides, I… I don’t know how to tell you this, Maus, but I’ve fallen in love.’ She took his hand in hers, smiling at me. Brr, I felt the cold outside of the armour cool by a score degrees. ‘Besides, I never meant for this to be permanent. I just needed to know if you had the little monster locked away somewhere. Now that I know you don’t…’ she shrugged.

I had summoned mine spiked helmet — a fashion statement if ever there was one — but removed it. ‘I have very many little monsters, woman. Which one eludes my glorious collection?’

‘You really should cut the grandiloquence a bit, Your Darkness,’ her voice was rich with mockery, but she tilted her head, confused. ‘You really don’t remember?’

‘You better begin making sense, woman, else I’ll–‘

‘Our little monster? Don’t the words mean nothing to you?’

A faint memory shifted somewhere behind a door forced shut.

‘Have you really forgotten our daughter, you egomaniacal despot?!’

Huh. Words rolled out from my mouth in a metallic voice. ‘Well, former wife, you have had your fun. With this in mind, I reckon us two have had a good enough reunion not to force this for another century or few. Enjoy the lad with my most heartfelt good wishes!’

But she didn’t seem in a mind to enjoy anything too much at all as much as to pull my spine out of my mouth, and so I snapped my fingers and sent both her and Sven far, far away. Somewhere tropical, with loads of sharks, preferably. She’ll manage, no doubt, the minx.


I have a daughter. It’ll be mine. It’ll all be mine.


Well, that was a strange conclusion to a strange arc to a strange piece of really lazy fiction meant to mock fantasy tropes. I hope you’ve enjoyed it, and we’ll pick up with Part 2 soon!  -Ish.


Book Recommendation: Jhereg by Steven Brust

I took a big chunk of time of last October and November to re-read most of Steven Brust’s excellent Vlad Taltos novels. I loved the first few novels as a child when I had read them in Bulgarian. I must’ve been between nine-ten, maybe eleven when I first held Jhereg in my hands. It was a spellbinding experience, the kind that speaks to you on a very deep personal level.

But that was a long time ago.

I do a lot of writing — never as much as I want, and not always as much as I should. I’ve learned a lot about it from reading, naturally. The fact is, one of the major POV’s in my novel is in the first person. During ye olde case of writer’s block, I decided to revisit Jhereg, discover how my adult self would take to a book I loved as a child, and maybe even find out how it holds out.

What we love as kids, adulthood sometimes takes away.

But boy, is Jhereg good!

Vlad Taltos is an Easterner (read: human) in a world of humans (read: elves, or Dragaerans). He is a baronet in the Imperial House of Jhereg, but don’t let that fool you — the title’s been paid for with coin and means next to nothing. The Jhereg is one of seventeen Great Houses of the Dragaeran Empire. The Great House which deals in just about every illegal thing you could think of — gambling, prostitution, assassination and so much more!

Vlad Taltos is an Easterner, and a Jhereg, and he’s a small-time boss of a small-time criminal organization, which owns several districts worth of criminal activities (read gambling dens, restaurants and whorehouses) in the capital city of Adrilanka. He’s pretty good at maintaining his business, for an Easterner, considering their life spans.

Vlad Taltos is the head of security to Morrolan E’Drien, a Dragon and close friend to the Empress, and the single Dragaeran to have a floating castle in the air. It’s called Castle Black, and the colour of magic is Black, and that says something for Morrolan, but I’m getting ahead of myself. Castle Black just so happens to be the safest place in the Empire, unless you’ve got the Imperial Orb looking out for you.

Vlad Taltos also happens to be a killer for hire, and that, most would argue, is where his real talents lie. He’s not a spectacular fighter — although he can hold his own — so much as he’s exceptionally crafty and very, refreshingly clever. The fencing and witchcraft he picked up from his grandfather don’t hurt one bit when handling the larger and stronger Dragaerans, used to a more brutal sort of fighting by far.

Vlad Taltos just so happens to get hired for the most complex job he’s ever had to perform. To kill a member of the Jhereg’s own Council, a member who’s done away with the House’s coffers. A man whose tenacity might very well surpass that of Vlad’s — for this man is a guest of Morrolan E’Drien and the Lord of Castle Black lets no one harm his guests.

The clock is ticking — and if Vlad doesn’t take care of the problem, two mighty Houses go to war. One is the House of some of Vlad’s closest friends, and the other is his own.


It’s a great book, worth every minute, every cent. A great starting point to a rich world filled with colourful characters and hours of action and tear-jerking comedy. This book reads like a detective story; the way Vlad works is very much like an investigator, and the books are all the better for it. Steven Brust’s use of language is beyond comparison.

But hey, I’m subjective. I love Vlad. Don’t take my word for it — check it out for yourself!


Thanks for reading! I’ll see you next time! Any books you’d like me to read and share my opinion on? Let me know in the comments! A like would also be appreciated! 



Dungeon Master’s Diary, S01, Session 01: Beginnings

Beginning a D&D campaign is a daunting experience, especially when your entire experience role-playing is in a few Pathfinder games. Dungeons&Dragons’ latest edition is by no means an overly complex game. Most of the rules are explained in a clear, forthright way, and both the Player’s Handbook(PHB) and Dungeon Master’s Guide(DMG) are excellent books, introducing both the basics necessary to begin, as well as plenty of intermediate and optional rules — especially in the case of the DMG.

This first session either introduced or continued the stories of several characters from a short-lived summer sit-down with a group of six people, which relied on the Pathfinder ruleset and was quite the challenging first outing for me as a Dungeon Master.

My players were happy enough with it, or so they told me, but more importantly, I got to plant the seeds to what I envisioned as the main conflict.

The player characters found themselves on the Tenebrae island, the land of the Einhorn Duchy. Ruled by Duke Gregor Einhorn and his family, the Duchy began as a sprawling human colony. Soon enough, races of myth and legend, unseen since a war three thousand years in the past, make contact with the Duke and his people.

Cautious at first, eventually the Duke opens his lands to these strange creatures. Elves, dwarves, gnomes and more began mixing with humankind. That was the jist of my description for the setting of the game.

We see many fantasy worlds, especially D&D ones, which are entirely comfortable with a plethora of races mixing together, brushing shoulders against one another. I wanted to explore a world in which this diffusion had just occurred — that’s the main reason as to why I chose to put a single restriction on any half-elves my players were interested in playing. They could be no older than 22-25. (Somewhat vague, but giving too many details from the get-go backs you into a corner a wee bit.)

The main conflict I spoke about wasn’t anything too original — the Empress’ mage was checking in on the Duke. He didn’t want to be too obvious about it, so he asked one of the Empress’ soldiers (fighter PC), Captain-lieutenant Kalis Dargon, to investigate whether the Duke was planning to break away from this far-off Empire.

Kalis’ player(S.) is the most experienced D&D player at this point, having played since 4th edition so I gambled on anchoring the main plot to his backstory, on which we worked on together. I reckon doing a lot of that with most of the players who had the time and will to do so — three out of the original four’s backstories offered focal points at various times over our game, and continue to weave the story threads.

Nothing’s worse than a static world in which your players’ backstory has no meaning.

Faced with the need to get close to the Duke, our players explored the city of Moranth. Soon enough, they discovered an opportunity — the Duke’s son had disappeared during one of the last undead att–oh, did I mention the undead?

Aye, the undead were another thread of the conflict I had begun weaving for my wee lads. Nothing too original at all — the ancient dead awake, no one knows why, they begin attacking the smaller villages outside Moranth; they come from the seas, the fish is diseased, the ship of our human adventurers is the last ship to enter Moranth’s harbour before a blockade is enforced.

The blockade worked in two ways — first, it gave an in-world reason for my players’ characters not to just up’n’leave the island when the going gets tough; second, it created yet another, unspoken objective. Those characters who might want to get home now had another reason to disentangle whatever’s happening on the island.

Our group of adventurers discovered Boris Einhorn’s fate soon enough. Information about him was richly rewarded by the Duke, himself. Find his body, and…Bob’s your uncle. Probably not quite how the ‘Information wanted’ posters were phrased, but it’s been awhile.

They spent their sweet time considering how to go about finding the young Prince’s trail, discussing their plans loudly and in the center of city. Someone noticed, of course. That someone decided to place a little something in Logen’s pack.

Logen Thum is the company’s warlock/witcher; while using the warlock class, his backstory heavily borrowed from the Witcher universe. I allowed it because…who doesn’t like witchers in their universe? He’s a bit of an arse, though, and not nice to women at all. Something about spending all his life in a warrior monastery must’ve done its damage to the lad, but his heart is golden, and that’s all that matters! The lad who plays Logen is also one of my closest friends, so of course, I hand him an awful lot of rope and giggle as he hangs himself.

I’m a great friend.

At any rate, I asked P. to give me a perception roll, and he rolled high enough to tell that someone had tinkered with his pack; Logen sees a flash of movement and goes chasing the figure down. The rest of our adventurers follow.

He got the thief, blast his lucky die rolls! Surprise, surprise — the thief is a teenage girl who’s somewhat surprised to have gotten caught but there’s a twinkle of amusement in her eyes.

The twinkle vanishes as Logen punches her in the stomach once, a second time — the rest of our adventurers catch up at last and Kalis, horrified, realizes that this girl is none other than the daughter of Duke Einhorn, and the heir apparent to the Duchy, now that her older brother’s disappeared.

Oh, boy.

Next up: An introduction to the rest of our characters, a lot more story, and behind-the-scenes decisions and a Dungeon Master’s reasons for them. Stay Tuned!

Book Recommendation: Annihilation by Jeff Vandermeer


I enjoyed my time with Annihilation.

The plot of the novel takes place in Area X, a self-contained environment quite capable of winning the 2015 Nebula award for science fiction. More important, Area X is home to a mysterious tower that goes not up, but down into the ground. This tower houses unusual, even alien life. . . and other mysteries, besides.

Characters: Our lead is the biologist, a woman detached from the world. She is one part of a four-woman expedition into Area X, the twelfth known expedition so far. The previous expeditions all ended in failure.  The three other members of the team are the psychologist, the surveyor and the anthropologist.

No pressure.

The biologist is an unreliable narrator. Her actions are the drive of the story, and her descent into greater and greater isolation makes for a thrilling character journey. In a place that defies a person’s entire life, the biologist desperately needs a ‘slice of reality’, as someone on Goodreads said, to use as a bridge to understand just what the hell is going on.

Atmosphere: There really isn’t much I can tell you about this book without spoiling it. Then again, I’m not sure that to spoil it would take away from the tension. A lot of people who’ve posted opinions and reviews about Annihilation have called the title ‘horror’. I was never once scared. Rather, I’d make the argument that Vandermeer’s novel is a venture into the unsettling.

What this reminded me of, in a very peculiar way, was Lovecraft’s At the Mountains of Madness. That, too, wasn’t scary as much as it was profoundly weird and deeply fascinating.

The prose is wonderful, flowing easily and creating suspense with a masterful stroke. This is my first Vandermeer novel but his prose would be reason enough to investigate his titles further, even if I hadn’t liked this particular one (which I did).

Closing thoughts:

Annihilation is a very atmospheric novel, and the opening act to a trilogy which, I hear, doesn’t close quite as strong as it opens. Perhaps I’ll see. Truth be told, though, I’m not entirely sure I want to delve further into the mysteries of Area X. I quite like them as they are.

P.S. I just solved one of the mysteries the book offers, while writing this. You have to love books that offer you clues to a given question but don’t spell out the solution.

Thank you, friend who gave me this book, for giving me this book. It was a fun read. This one lies somewhere between sci-fi and mystery, in my opinion. You might also find it in the horror section, if your librarian looks like he scares easy.


The Unintentionally Helpful Villain #16: Musings

Diary Entry #220

Catch up to what’s happening with the Unintentionally Helpful Villain by checking out The Unintentionally Helpful Villain #15!

Sven, mine Prime Librarian, is a self-made man! I know that to be true, for I saw him rise from the dirt and mud and turn most humanoid. How he hath accomplished such a task, I couldn’t possibly imagine.

My newly appointed Head Librarian is a kind young man, begging me to show mercy to Sven, to use instead this great wrath that so beats inside this unknowable female chest against mine ex-wife. He even tells me Sven was the one who sent him to aid me in my time of grave need.


A Head Librarian need must be made of harder stuff, as Sven was.

Hmmmm. It would appear I need must do a rather unfortunate something when mine original body is returned me.

Diary Entry #222

Long has the Head Librarian ridden on mine were-rabbit back, and longer yet have I ran, but at last the stench of several dozens of moldy Librarians is felt within the air. At long last, I shall close mine mitts betwixt the throat of the vile body-snitching ex!

Strange how this entire journey has changed me. I have learned much — sometimes, turning the enemy to ash between your boot need not be seen as the only move left to a man of action.

Turns out, tearing throats when shifting into a rabbit is even better for that! ‘S all about that personal touch, you see.

Now, I sleep. Tomorrow, I face the wife, kill Sven, and destroy this wretched piss-hole of a country.

Or at least all the rabbit hunters in it.