The Outer Worlds was one of the games I was most excited about in 2019 – so why did it take me this long to finish it? It’s got a lot going for it – the great dialogue, the memorable characters who don’t get nearly enough screen-time, and the…okay…gameplay? No, that doesn’t sound right – Obsidian wouldn’t do something like offer the minimal amount of customization in terms of weapons and equipment, right? They wouldn’t offer us a really boring Perk system in the place of Fallout’s V.A.T.s, would they?
Oh, they would? Ah, then.
That is unfortunate.
It’s not that I disliked The Outer Worlds – but I’m nowhere near as taken with it as I hoped I would be. In this twenty-two minute long video, I’ve gone at great length to explain what my problems with Obsidian’s latest consist of.
I don’t necessarily have the best opinion of content I’ve worked on in the past but I had a friend over this last Friday and I happened to show her the trailer of the recently announced Senua’s Saga: Hellblade 2 (it looks great, you can see it here) and she’d never heard of the first one. Rather than explain the first one to her, I remembered I’d done a video on it and played it for her.
Imagine my shock when I realised it was quite an in-depth look at Senua’s journey. Well-crafted arguments, solid examples, quality audio. Yes, I was annoyed by having left an instance of repetition in my narration but I’ll forgive my past self this one.
If you’re interested in Hell, Hades and the Underworld, this one will be a great watch. I used the myth of Orpheus and Eurydice to contrast desire and lack of faith with the journey of self-discovery and reconcilliation that Senua goes through.
It’s one of my better video essays and I’d appreciate your support, likes, shares.
Afterparty, the latest game by Oxenfree developers Night School Studio, swaps suspense for crude, crude humour, while holding onto the good old-fashioned interpersonal drama that might be familiar to you from their previous title!
Does it work? You’d be surprised. Several factors help Afterparty along, foremost among which is the fact that Milo and Lila are a pair of really likable protagonists. The sharp dialogue and its delivery by a stellar cast don’t hurt none, either. Overall, this is an excellent game and I am happy to recommend it…but don’t take my written word for it, watch the video! Go on, you know you wanna.
The Outer Worlds: Edgewater Is An Excellent Intro for every fan of RPG gaming – it taps into that old RPG magic, introducing compelling characters and giving the player agency and freedom of choice! Well worth the price of a dollar/euro/pound…if you have an access to Xbox’s Pass for PC service, that is.
Assassin’s Creed Odyssey’s first DLC, Legacy of the First Blade, is broken down into three episodes and I decided I’d talk about the first of them, Hunted. Hunted is…not bad. A memorable antagonist makes his debut at the same time as the wielder of the first blade is introduced – Darius, an elderly Persian who has been doing this whole assassination thing for awhile. Darius is a nice enough guy if we forget the whole stabbing Persian monarchs business. The weird thing is, the animation and cutscenes sure took a dive in quality. As for the writing? Well, we haven’t hit the bottom yet, Reader. But before all is said and done…we will. Oh, we most certainly will.
Control does telekinesis in just the right way, making you feel powerful in so many different ways! That’s why I decided to tell you about the 5 ways in which Control has excelled in making TK an enormous amount of fun and exactly what Remedy Entertainment promised when it unveiled this game during E3 2018!
…Asks the newest investigative journalist of THE ATHENIAN CULTIST! The answer may shock you.
This is it, I’ve peaked with my YouTuber career…is what I’d say if I wasn’t just getting started with the bizarre, weird and damnably funny videos! Gods, I’m the worst.
Honest, this was so much fun to work on and even more fun to watch once it came together. The b-footage itself isn’t anything exceptional but I played with so many effects I’d never touched before, like typography in Adobe After Effects. I kept coming up with ideas that made me giggle throughout – I hope you’ll enjoy watching as much as I enjoyed making it.
It’s been a good while since I’ve written anything about video games, hasn’t it? Here they are, then, my thoughts on the first episode of the 12-15 hour-long first paid DLC for Assassin’s Creed: Odyssey! Some Spoilers for Hunted from this point onwards.
Makedonia, one of the fourty or so regions in Assassin’s Creed: Odyssey, played a nominal part in the game’s main story campaign, a rather large zone for the thirty to fourty-five minutes spent in a single conquest battle and several dramatic cutscenes. Strange, I thought – but I needn’t have worried. Legacy of the First Blade uses one of Odyssey’s largest territories to excellent effect, infesting Makedonia with a whole lot of different quests, a fresh new cult to dispose of, and plenty of side-activities.
character focus in this DLC is Darius, the eponymous First Blade, called so
because he’s the very first person in history to use the assassins’ Hidden
Blade. You know the one if you’ve so much as seen an Assassin’s Creed trailer
from the last twelve years – springs up, very sharp, used to stab people.
Darius is an old Persian, uh, assassin, responsible for the murder of king
Xerxes; well past his prime, he and his son Natakes are struggling to survive
and evade the Order of the Ancients, the Persians’ own version of the Cult of
Cosmos, now safely dismantled by Kassandra – at least in my first playthrough.
Darius’ skills are the equal of or even surpass those of Kassandra; while the
two first cross blades when they meet and Kassandra certainly seems to be
winning by the time Natakes puts an end to the fight, Darius is no joke; he
also displays the Batman-like ability to disappear in the middle of
conversation, leaving his ill-humoured lackey Kassandra with all the
Darius is a
cypher – though he reveals bits and pieces of his history throughout this first
episode, there’s always a hint of something left unspoken, an element of hidden
knowledge. The revelations keep coming as the conflict between Darius, Kassie
and Natakes on one side, and the Order of the Ancients on the other,
intensifies. It works because it’s tried and tested, and also because the
leader of this branch of the Ancients, the Hunter, has a legitimately daunting
presence, which is more than I can say about every single member of the Cult of
Kosmos. The mental games he plays with Kassandra lead to one of the more
memorable scenes in the hundred hours I’ve spent playing this game – Kassandra,
staring at a tree from which victims of her blade are hanging. They’re one and
all no-name soldiers, Athenians and Spartans alike; it’s a moment of forced
reflection, which questions her humanity. The obvious coarseness of this scene
only serves to make the conversation options, “I am a monster/I’m not a
monster” deliver an even stronger gut-punch.
ways, Hunted was a condensation of what worked well in the main
storyline of Odyssey – family drama, the search-and-destroy so familiar
from the time spent hunting the Cult of Kosmos, the requisite ship combat
quest, a pair of boring treasure hunts, and a lot of animal life slaughter.
Bears, wolves, eels, nothing on four legs is safe, whether due to Kassie’s
desire to have a romantic dinner with Natakes or because the Hunter is an
animal lover, it doesn’t matter.
I thought it was good – good enough, fresh enough to continue playing well past the point I’d usually leave an open-world game like this one. And I’ve played on since – next up, I’ll talk about Episode 02 – Shadow Heritage.
Thanks for reading! How about you, Reader? What have you been playinglately?
Gotham’s Caped Crusader has been many things — saviour, hero, crusader for justice, merciless vigilante…AND THE CANCER EATING AWAY AT GOTHAM?! Find out in my beautiful piece of investigative journalism, now in video form!