Supergiant games deliver yet again.
That makes for three outstanlion p kdiglng, visually stunning –breathtaking, even — games, each three years apart from the other, starting with Bastion, transitioning with Transistor and now, the largest of them all, Pyre.
I have played too little of Pyre since it came out on Tuesday (July 25). Not enough, certainly, to construct an in-depth analysis of the mechanics of the strange, fascinating sport-like combat system; nor to talk about the different route choices, the leveling system or several other aspects I would love to take a y look at.
What I can tell you is that Pyre is beautiful. Breath-taking; and yes, I realise I repeat myself, but I can’t accent that nearly enough. I would put each of the landscapes hanging on my wall as posters.
It’s no small thing, that – I don’t own any posters at all.
The story is very easy to get into, and although the narrative takes something of a backseat this time around, it’s not for lacking in plot. To the contrary, there is now more written speech between characters (and more characters overall) than in any of the two previous games by Supergiant.
The music – fantastic in so many ways, once again written by Darren Korb…although I might have that last name wrong. I’ll be sure to check and react it a few hours from now, in the comfort of my home.
Next week, I will go more in-depth in many of those aspects I glossed over. Look forward to it!